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Battledance Materia VI

Battledance Materia VI Sale History

Region Wide Pricing and Sales

Median Price Per Unit Sold

138

Average Price Per Unit Sold

156

Average Purchases per day

41

Total Purchases per week

287

Average Quantity Sold per day

114

Total Quantity Sold per week

798

Region Price History

Region Wide Server Sales Distribution

Region Wide Stack Size History

This table shows the sale history for the last 7 days in your region by stack size. Including which stack size is most popular by number of purchases and total quantity sold.

Bundle Size
No# Sales
% of Sales
% of Total Sold
117560.97621.93
25017.42212.531
3175.9236.391
582.7885.013
482.7884.01
751.7424.386
641.3943.008
831.0453.008
1031.0453.759
2020.6975.013
1620.6974.01
2820.6977.018
4610.3485.764
1910.3482.381
910.3481.128
1510.3481.88
1310.3481.629
2210.3482.757
2410.3483.008
1110.3481.378

20 results found

Home Server Sales per Hour

Region Wide Suspicious Sales

No suspicious sales found

Battledance Materia VI Current Listings

Avg Price Difference

775 gil

Median Price Difference

775 gil

Avg Time Difference

0 minutes

Median Time Difference

0 minutes

Minimum Price

450 gil

Price Per Unit
Quality
Quantity
Total
Retainer Name
Last Review Time
4501450Hoogu

2 hours ago

8391839Breeeeeeeeaaaaaaaad

2 hours ago

2,00012,000Yummybunny

2 hours ago

3 results found

Cannot be melded onto a piece of equipment past the first advanced materia melding slot. Kann nicht in einen Ausrüstungsgegenstand eingesetzt werden, bei dem bereits ein Materia-Slot mit riskanten Techniken gefüllt wurde. Cannot be melded onto a piece of equipment past the first advanced materia melding slot. [Sertissage avancé possible uniquement pour le premier emplacement supplémentaire d'un objet] [マテリア穴の個数を超えた1回目の装着まで使用可能] Affects the amount of physical and magic damage dealt and received, as well as HP restored. The higher the value, the more damage dealt, the more HP restored, and the less damage taken. Only applicable when role is Tank. Unbeugsamkeit: Je höher dieser Wert, desto höher der ausgeteilte Schaden durch physische und magische Attacken und regenerierte LP, und desto niedriger der erlittene Schaden. Nur bei Verteidigern wirksam. Affects the amount of physical and magic damage dealt and received, as well as HP restored. The higher the value, the more damage dealt, the more HP restored, and the less damage taken. Only applicable when role is Tank. Influence les dégâts infligés et subis par les attaques physiques et magiques ainsi que les PV restaurés. Une valeur élevée augmente les dégâts infligés ainsi que les PV restaurés, et réduit les dégâts subis. Applicable uniquement aux classes/jobs de tanks. 物理・魔法攻撃により与えるダメージ量や回復量と、自身が受けるダメージ量に影響を与えます。 不屈が高いほど与えるダメージ量と回復量が増加し、自身が受けるダメージ量が減少します。 「Tank」ロールにのみ効果を発揮します。