Battledance Materia I

Battledance Materia I Sale History

Region Wide Pricing and Sales

Median Price Per Unit Sold

2,000

Average Price Per Unit Sold

2,342

Average Purchases per day

117

Total Purchases per week

819

Average Quantity Sold per day

240

Total Quantity Sold per week

1,682

Region Price History

Region Wide Server Sales Distribution

Region Wide Stack Size History

This table shows the sale history for the last 7 days in your region by stack size. Including which stack size is most popular by number of purchases and total quantity sold.

Bundle Size
No# Sales
% of Sales
% of Total Sold
156268.6233.413
212114.77414.388
3415.0067.313
4313.7857.372
5172.0765.054
10141.7098.323
691.0993.211
750.6112.081
840.4881.903
1430.3662.497
2030.3663.567
920.2441.07
1510.1220.892
2310.1221.367
2610.1221.546
1210.1220.713
1910.1221.13
5410.1223.211
1610.1220.951

19 results found

Home Server Sales per Hour

Region Wide Suspicious Sales

No suspicious sales found

Battledance Materia I Current Listings

Avg Price Difference

845 gil

Median Price Difference

123 gil

Avg Time Difference

0 minutes

Median Time Difference

0 minutes

Minimum Price

1,550 gil

Price Per Unit
Quality
Quantity
Total
Retainer Name
Last Review Time
1,55034,650Lodolan

10 hours ago

1,69911,699Shizo

10 hours ago

1,70011,700Goodcats

10 hours ago

1,89911,899Murako

10 hours ago

1,90011,900Annette-venitus

10 hours ago

1,99859,990Pantyvendor

10 hours ago

2,00012,000Raynya

10 hours ago

2,03012,030Billiam

10 hours ago

3,00091273,000Toomo

10 hours ago

4,13014,130Thhhhhh

10 hours ago

10,000110,000Mesellmeitems

10 hours ago

11,500223,000Marrabelle

10 hours ago

19,999119,999Idris'

10 hours ago

19,999239,998Idris'

10 hours ago

19,999359,997Idris'

10 hours ago

19,999479,996Idris'

10 hours ago

16 results found

Affects the amount of physical and magic damage dealt and received, as well as HP restored. The higher the value, the more damage dealt, the more HP restored, and the less damage taken. Only applicable when role is Tank. Unbeugsamkeit: Je höher dieser Wert, desto höher der ausgeteilte Schaden durch physische und magische Attacken und regenerierte LP, und desto niedriger der erlittene Schaden. Nur bei Verteidigern wirksam. Affects the amount of physical and magic damage dealt and received, as well as HP restored. The higher the value, the more damage dealt, the more HP restored, and the less damage taken. Only applicable when role is Tank. Influence les dégâts infligés et subis par les attaques physiques et magiques ainsi que les PV restaurés. Une valeur élevée augmente les dégâts infligés ainsi que les PV restaurés, et réduit les dégâts subis. Applicable uniquement aux classes/jobs de tanks. 物理・魔法攻撃により与えるダメージ量や回復量と、自身が受けるダメージ量に影響を与えます。 不屈が高いほど与えるダメージ量と回復量が増加し、自身が受けるダメージ量が減少します。 「Tank」ロールにのみ効果を発揮します。