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Battledance Materia I

Battledance Materia I Sale History

Region Wide Pricing and Sales

Median Price Per Unit Sold

2,000

Average Price Per Unit Sold

2,390

Average Purchases per day

140

Total Purchases per week

985

Average Quantity Sold per day

355

Total Quantity Sold per week

2,488

Region Price History

Region Wide Server Sales Distribution

Region Wide Stack Size History

This table shows the sale history for the last 7 days in your region by stack size. Including which stack size is most popular by number of purchases and total quantity sold.

Bundle Size
No# Sales
% of Sales
% of Total Sold
161762.6424.799
215215.43212.219
3747.5138.923
5404.0618.039
4333.355.306
10151.5236.029
7101.0152.814
870.7112.251
670.7111.688
950.5081.809
1250.5082.412
1440.4062.251
2030.3052.412
9920.2037.958
1320.2031.045
1920.2031.527
1720.2031.367
5410.1022.17
2210.1020.884
6110.1022.452
1110.1020.442
3010.1021.206

22 results found

Home Server Sales per Hour

Region Wide Suspicious Sales

No suspicious sales found

Battledance Materia I Current Listings

Avg Price Difference

4,000 gil

Median Price Difference

1,500 gil

Avg Time Difference

0 minutes

Median Time Difference

0 minutes

Minimum Price

5,999 gil

Price Per Unit
Quality
Quantity
Total
Retainer Name
Last Review Time
5,999211,998Baskins

21 hours ago

9,00019,000Gongyixiao

21 hours ago

25,000375,000Betterlamaty'i

21 hours ago

29,999129,999Idris'

21 hours ago

29,999259,998Idris'

21 hours ago

29,999389,997Idris'

21 hours ago

29,9994119,996Idris'

21 hours ago

7 results found

Affects the amount of physical and magic damage dealt and received, as well as HP restored. The higher the value, the more damage dealt, the more HP restored, and the less damage taken. Only applicable when role is Tank. Unbeugsamkeit: Je höher dieser Wert, desto höher der ausgeteilte Schaden durch physische und magische Attacken und regenerierte LP, und desto niedriger der erlittene Schaden. Nur bei Verteidigern wirksam. Affects the amount of physical and magic damage dealt and received, as well as HP restored. The higher the value, the more damage dealt, the more HP restored, and the less damage taken. Only applicable when role is Tank. Influence les dégâts infligés et subis par les attaques physiques et magiques ainsi que les PV restaurés. Une valeur élevée augmente les dégâts infligés ainsi que les PV restaurés, et réduit les dégâts subis. Applicable uniquement aux classes/jobs de tanks. 物理・魔法攻撃により与えるダメージ量や回復量と、自身が受けるダメージ量に影響を与えます。 不屈が高いほど与えるダメージ量と回復量が増加し、自身が受けるダメージ量が減少します。 「Tank」ロールにのみ効果を発揮します。