Battledance Materia II

Battledance Materia II Sale History

Region Wide Pricing and Sales

Median Price Per Unit Sold

99

Average Price Per Unit Sold

147

Average Purchases per day

53

Total Purchases per week

376

Average Quantity Sold per day

337

Total Quantity Sold per week

2,363

Region Price History

Region Wide Server Sales Distribution

Region Wide Stack Size History

This table shows the sale history for the last 7 days in your region by stack size. Including which stack size is most popular by number of purchases and total quantity sold.

Bundle Size
No# Sales
% of Sales
% of Total Sold
119050.5328.041
24812.7664.063
3225.8512.793
20143.72311.849
18133.4579.903
5112.9262.328
16112.9267.448
1592.3945.713
1082.1283.386
1982.1286.433
461.5961.016
651.331.27
941.0641.524
1230.7981.524
3520.5322.962
1420.5321.185
1720.5321.439
720.5320.593
3920.5323.301
2610.2661.1
8010.2663.386
5510.2662.328
2210.2660.931
3610.2661.524
4610.2661.947
5810.2662.455
3810.2661.608
3410.2661.439
9910.2664.19
1110.2660.466
1310.2660.55
2310.2660.973
810.2660.339

33 results found

Home Server Sales per Hour

Region Wide Suspicious Sales

No suspicious sales found

Battledance Materia II Current Listings

Avg Price Difference

25 gil

Median Price Difference

3 gil

Avg Time Difference

0 minutes

Median Time Difference

0 minutes

Minimum Price

100 gil

Price Per Unit
Quality
Quantity
Total
Retainer Name
Last Review Time
1001100Usagibun-bun

11 hours ago

1501150Johan

11 hours ago

1501150Re'tain'ia

11 hours ago

1601160Shizurumomiji

11 hours ago

1641164Olypha

11 hours ago

1653495Lunatique-guerriere

11 hours ago

1671167Murb

11 hours ago

1701170Ariana-sagahin

11 hours ago

3001300Rong

11 hours ago

6001600Ply

11 hours ago

1,00022,000Vaughn

11 hours ago

1,2003946,800Sabastian-black

11 hours ago

12 results found

Affects the amount of physical and magic damage dealt and received, as well as HP restored. The higher the value, the more damage dealt, the more HP restored, and the less damage taken. Only applicable when role is Tank. Unbeugsamkeit: Je höher dieser Wert, desto höher der ausgeteilte Schaden durch physische und magische Attacken und regenerierte LP, und desto niedriger der erlittene Schaden. Nur bei Verteidigern wirksam. Affects the amount of physical and magic damage dealt and received, as well as HP restored. The higher the value, the more damage dealt, the more HP restored, and the less damage taken. Only applicable when role is Tank. Influence les dégâts infligés et subis par les attaques physiques et magiques ainsi que les PV restaurés. Une valeur élevée augmente les dégâts infligés ainsi que les PV restaurés, et réduit les dégâts subis. Applicable uniquement aux classes/jobs de tanks. 物理・魔法攻撃により与えるダメージ量や回復量と、自身が受けるダメージ量に影響を与えます。 不屈が高いほど与えるダメージ量と回復量が増加し、自身が受けるダメージ量が減少します。 「Tank」ロールにのみ効果を発揮します。