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Battledance Materia II

Battledance Materia II Sale History

Region Wide Pricing and Sales

Median Price Per Unit Sold

140

Average Price Per Unit Sold

301

Average Purchases per day

69

Total Purchases per week

488

Average Quantity Sold per day

470

Total Quantity Sold per week

3,293

Region Price History

Region Wide Server Sales Distribution

Region Wide Stack Size History

This table shows the sale history for the last 7 days in your region by stack size. Including which stack size is most popular by number of purchases and total quantity sold.

Bundle Size
No# Sales
% of Sales
% of Total Sold
123548.1567.136
25711.683.462
3326.5572.915
19183.68910.386
16163.2797.774
4163.2791.944
5142.8692.126
18132.6647.106
20112.2546.681
6102.0491.822
1071.4342.126
1561.232.733
3861.236.924
861.231.458
951.0251.367
740.820.85
1740.822.065
2530.6152.278
3630.6153.28
1420.410.85
9920.416.013
1320.410.79
3920.412.369
3420.412.065
5010.2051.518
2610.2050.79
5410.2051.64
3510.2051.063
4410.2051.336
2310.2050.699
5610.2051.701
1110.2050.334
1210.2050.364
4010.2051.215
3010.2050.911
6310.2051.913

36 results found

Home Server Sales per Hour

Region Wide Suspicious Sales

Price per unit
World
Quality
Retailer
Buyer Name
Time
2,000,000FaerieRetainerFufu Nasu

9 hours ago

1 results found

Battledance Materia II Current Listings

Avg Price Difference

180 gil

Median Price Difference

100 gil

Avg Time Difference

0 minutes

Median Time Difference

0 minutes

Minimum Price

99 gil

Price Per Unit
Quality
Quantity
Total
Retainer Name
Last Review Time
99727,128Fuc

1 day ago

100181,800Talisia

1 day ago

200102,000Amaniinii

1 day ago

200112,200Amaniinii

1 day ago

3209931,680Megansol

1 day ago

1,0004444,000Madisonkate

1 day ago

6 results found

Affects the amount of physical and magic damage dealt and received, as well as HP restored. The higher the value, the more damage dealt, the more HP restored, and the less damage taken. Only applicable when role is Tank. Unbeugsamkeit: Je höher dieser Wert, desto höher der ausgeteilte Schaden durch physische und magische Attacken und regenerierte LP, und desto niedriger der erlittene Schaden. Nur bei Verteidigern wirksam. Affects the amount of physical and magic damage dealt and received, as well as HP restored. The higher the value, the more damage dealt, the more HP restored, and the less damage taken. Only applicable when role is Tank. Influence les dégâts infligés et subis par les attaques physiques et magiques ainsi que les PV restaurés. Une valeur élevée augmente les dégâts infligés ainsi que les PV restaurés, et réduit les dégâts subis. Applicable uniquement aux classes/jobs de tanks. 物理・魔法攻撃により与えるダメージ量や回復量と、自身が受けるダメージ量に影響を与えます。 不屈が高いほど与えるダメージ量と回復量が増加し、自身が受けるダメージ量が減少します。 「Tank」ロールにのみ効果を発揮します。